Esports
Rendering Software Engineer - EA SPORTS™ NHL
Mid Level
Vancouver, Canada
in office
Full time
Job description
About the Role
Contributes to evolving the rendering engine to support expanding target environments, helping ensure high visual quality and performance across diverse hardware. Working with cross-functional teams, the position helps implement, extend, and maintain key rendering subsystems. By working with graphics abstraction layers and pipelines, the role helps ensure the game scales smoothly across various hardware specifications to deliver fluid hockey gameplay to millions of players.
Key Responsibilities
- Implement and extend core rendering pipelines, shading systems, and visual effects tools to adapt across expanding target hardware environments, assisting with targeted refactoring to improve iteration times and maintainability.
- Work within established graphics abstractions and modular subsystems to allow feature sets and visual workloads to adapt across diverse target hardware configurations.
- Partner closely with Technical Artists, Art Directors, Gameplay Engineers, and Core Engine teams to turn creative visual concepts into performant real-time features.
- Identify and address performance bottlenecks across GPU/CPU utilisation, frame budgets, and memory usage using standard profiling tools.
- Write clean, reliable, and well-tested C++ code, participating in code reviews, technical documentation, and team discussions.
Required Experience & Qualifications
- 3+ years of professional software development experience in real-time graphics or rendering programming within games or high-performance interactive applications.
- Experience working with multi-platform rendering pipelines, hardware abstraction layers, or adaptable graphics codebases.
- Working knowledge of C++ and object-oriented programming, paired with hands-on experience writing and modifying shaders in HLSL.
- Familiarity with modern low-level graphics APIs (e.g., DirectX 12, Vulkan, or platform graphics interfaces).
- Experience using graphics profilers and debuggers (e.g., PIX, RenderDoc, Nsight, or engine profilers) to diagnose issues.
- Bachelor's degree in Computer Science, Software Engineering, Graphics Programming, or equivalent practical experience.
- Experience in utilising AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
Benefits & Perks
- In Canada, vacation (3 weeks per year to start).
- 10 days per year of paid sick time.
- Company top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
- Extended health/dental/vision coverage.
- Life insurance.
- Disability insurance.
- Retirement benefits to regular full-time employees.
- Certain roles may also be eligible for bonus and long-term cash programs.
About the Company
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
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