Esports
Character Artist - EA Sports FC
Mid Level
Vancouver, Canada
in office
Full time
Job description
About the Role
The character artist is responsible for creating the cast of characters that populate the game universe, using sculpting, modelling, and texturing skills to produce high-fidelity content. Working within the EA SPORTS ART team—a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects—the role focuses on building character models based on scan data, photo references, or traditional 3D methods, and enriching the player experience with accessories such as outfits, hair, and headgear. The artist reports to the project Development Manager or Development Director.
Key Responsibilities
- Create high-fidelity character models based on scan data, photo references, or traditional 3D methods.
- Sculpt and texture characters, including hair, clothing, and anatomy, to achieve photo-realistic quality.
- Develop a variety of character accessories such as full body outfits, hair, and headgear.
- Ensure character models are optimised for game engines, including high-poly to low-poly baking and efficient UV layout.
- Work from limited reference material or concept art to visualise characters in three dimensions.
- Collaborate with the team to match character style and ensure quality across the portfolio.
- Support the creation of content that enriches the player experience with a diverse cast of characters.
Required Experience & Qualifications
- 3+ years of industry character creation production experience.
- Experience in high-fidelity 3D modelling and sculpting techniques, along with high-poly to low-poly surface/detail baking.
- Proficiency in Maya, ZBrush, and Photoshop.
- Experience with physical materials and how to replicate them in CG.
- Knowledge of PBR texture and material workflows.
- Ability to author photo-realistic textures.
- Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
- Ability to visualise in three dimensions and work from limited reference material or concept art.
- Experience in creating game-resolution topology with considerations for deformation and rigging.
- Knowledge in the creation of cloth and clothing and how it matches character style.
- Expert in high-fidelity 3D modelling and sculpting techniques, along with high-poly to low-poly surface/detail baking.
- Efficient use of UV layout and ability to edit for highest visual payoff.
- Portfolio demonstrating photo-real character modelling and texturing including hair, clothing, anatomy, and likeness, showing UV layout and all maps.
Preferred Skills
- Substance Painter / Designer experience.
- Concept to model experience.
Workplace
- British Columbia, Canada (e.g., Vancouver, Victoria)
Benefits & Perks
- 3 weeks of vacation per year to start
- 10 days per year of sick time
- Extended health/dental/vision coverage
- Basic life insurance
About the Company
EA SPORTS FC is one of the largest sports entertainment platforms in the world, redefining football with genre-leading interactive experiences and connecting a global community of fans.
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