Esports
Audio Artist III - FC
Mid Level
Vancouver, Canada
in office
Full time
Job description
About the Role
The FC Audio team is seeking an experienced Audio Artist to contribute immediately to audio development. The role involves overseeing audio-specific projects to create and maintain a quality audio experience, with experience across all audio design and production phases and proficiency in at least one audio discipline. The Audio Artist will report to the Development Manager and work with the Audio leads.
Key Responsibilities
- Oversee audio-specific projects to create and maintain a quality audio experience.
- Create quality audio for video games, with a high focus on authentic dialogue for story-driven experiences.
- Author small, well-defined audio-related tasks with a high focus on content pipelines.
- Support features, small projects, or tasks within the Speech discipline, taking ownership of specific game domains.
- Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
- Participate in project problem-solving and troubleshooting with the wider audio and engineering teams, and perform buddy checks, pipeline diffing, and system audits to enable successful submissions, shelf tests, and stable builds.
- Manage editor package imports, sample handling, and database updates, and perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
- Create software design to support custom source elements, and manage source control, submit to file depots, and handle build pipelines.
- Work autonomously to drive features to completion, contribute feedback on the overall audio vision, and collaborate in prototyping, driving innovation, and workflow improvements.
- Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff, while taking direction from Audio Leads, Directors, and other senior stakeholders and actively expressing creativity and technical design insight.
Required Experience & Qualifications
- Minimum 5+ years' game audio experience, with a solid background in AAA game development.
- 7-10 years' studio engineering, recording, and VO production experience (or equivalent).
- Experience with VO and technical implementation of game audio.
- Experience contributing within all audio design and production phases, with proficiency in at least one audio discipline/area.
- Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.
- High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.
- Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).
- Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.
- Solid experience using proprietary game development tools, editors, technology, and build pipelines.
- Solid knowledge of PC and console audio hardware.
- Outstanding sound design, dialogue editing, and listening skills.
- Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).
- Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.
Preferred Skills
- Experience with Quality Assurance Verification, CQC, and in-game debugging.
- Experience with remote VO recording sessions and directing voice talent.
- Proficiency with scripting languages (Python, SQL, VBA macros, JavaScript, Lua, etc.) to optimise and automate pipeline processes.
- Experience leading small feature groups or organising internal tasks for tracking.
- Experience using Drone for targeted scenario captures, testing or verification.
- Ability to troubleshoot CPU and memory audio budgets, manage source control with Perforce and Git, maintain clean asset pipelines, and support methodical asset tracking and databasing.
- Provide guidance to junior and mid-level audio designers on team workflows and feature deliverables.
Workplace
- British Columbia, Canada (depending on location e.g. Vancouver vs. Victoria)
- Ontario, Canada
Salary
- British Columbia (depending on location e.g. Vancouver vs. Victoria): $77,700 - $107,900 CAD
- Ontario: $77,700 - $100,900 CAD
- If you reside in a different location, a recruiter will advise on the applicable range and benefits.
- Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Benefits & Perks
- Vacation (3 weeks per year to start)
- 10 days per year of sick time
- Extended health/dental/vision coverage
- Basic life insurance
About the Company
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on a 30-year foundation, EA SPORTS is redefining football with EA SPORTS FC, a genre-leading ecosystem of interactive experiences that brings a global community of football fans closer to The World's Game.
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