Esports
Audio Artist II - FC
Mid Level
Vancouver, Canada
in office
Full time
Job description
About the Role
The FC Audio team is seeking an experienced Audio Artist who can immediately contribute to audio development. The role oversees audio-specific projects to create and maintain a quality audio experience. The Audio Artist reports to the Development Manager and works with the Audio leads.
Key Responsibilities
- Create quality audio for video games, with a high focus on authentic dialogue to suit story-driven game experiences.
- Author small, well-defined audio-related tasks with a high focus on content pipelines.
- Directly support features, small projects, or tasks within the Speech discipline.
- Complete technical implementation, logic, and data-basing tasks catered to the user experience.
- Manage editor package imports, sample handling, and database updates.
- Perform quality control review for the project's audio (pre-CQC) on all applicable platforms.
- Create software design to support custom source elements.
- Manage source control, submit to file depots, and handle build pipelines.
- Participate in team collaboration and work independently, and collaborate in prototyping and driving innovation and improvements.
- Take direction from Audio Leads and other senior audio artists while expressing creativity and design insight.
Required Experience & Qualifications
- Experience across all audio design and production phases, with proficiency in at least one audio discipline or area.
- Experience with VO and technical implementation of game audio.
- Minimum three years' studio engineering/recording/VO experience (or equivalent).
- 3-5 years game audio experience.
- Solid knowledge of PC and console audio hardware.
- Experience with tracking documentation.
- Outstanding sound design skills.
- Ability to work well as part of a team and autonomously.
- Experience with audio middleware software (Wwise, Fmod).
- Familiarity with third-party game engines (Unity, Unreal, etc.).
- Basic knowledge of a code or scripting language (C#, C++, SQL, Python, Lua, etc.).
- Knowledge of the sport and game (FC27).
- Database experience (MS Access, Excel, Google Sheets) working with large data sets.
- Solid experience using game audio development tools, technology, and pipelines.
- Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW.
Preferred Skills
- Experience with Quality Assurance Verification.
- Experience with onboarding new team members.
- Knowledge and familiarity with professional sports (mainly football/soccer), teams, and leagues.
- Proficiency with VBA macros, SQL, Python, JavaScript, etc.
- Experience with remote VO recording sessions.
Salary
- British Columbia (depending on location, e.g. Vancouver vs. Victoria): $67,000 - $92,700 CAD
- Ontario: $67,000 - $86,500 CAD
- Pay offered will be determined based on relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
- If the applicant resides in a different location, a recruiter will advise on the applicable range and benefits.
Benefits & Perks
- In Canada, EA offers a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About the Company
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on a 30-year foundation, EA SPORTS is redefining football with EA SPORTS FC, a genre-leading ecosystem of interactive experiences that brings a global community of football fans closer to The World's Game.
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