Esports
Experienced Rendering Software Engineer - FC
Mid Level
Vancouver, Canada
in office
Full time
Job description
About the Role
Is an essential part of the game creation process, involved in the architectural design and implementation of rendering technology on multiple platforms. It works with Designers, Artists and other Engineers to build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX. The engineer reports to the engineering team's manager and collaborates with peers to render specific tasks.
Key Responsibilities
- Develop core rendering features, engine components and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Write technical design specifications.
- Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages.
- Profile and optimise rendering modules of a game engine.
- Stay up to date with the latest hardware and software changes enhancing the rendering domain.
- Report to the engineering team's manager and work with peers to render specific tasks.
Required Experience & Qualifications
- 5+ years' experience with C++ development.
- Experience working on or creating real-time rendering engines.
- Communication ability that supports an open working environment regarding feedback.
- A strong desire to improve visual quality together with art and design.
- Maths skills include trigonometry, calculus, and linear algebra.
- Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.
- Experience developing rendering techniques and implementing white papers.
- Stays up to date with the latest and greatest techniques in computer graphics.
- Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.
- Excellent debugging and multi-threading skills.
- Experience with graphics performance analysis, optimisation, and associated tools such as PIX, RenderDoc, Razor.
- Experience with art and content pipelines and workflows.
- Experience investigating and optimising low-level game engine code on multiple platforms.
- Understanding of memory management, multiple processor use, and runtime optimisation.
Benefits & Perks
- Vacation (3 weeks per year to start)
- 10 days per year of paid sick time
- Company top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement benefits to regular full-time employees
- Certain roles may also be eligible for bonus and long-term cash programs
About the Company
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivalled authenticity.
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