Esports
Technical Artist - EA SPORTS™ UFC
Mid Level
Vancouver, Canada
in office
Full time
Job description
About the Role
The Technical Artist plays a critical role in advancing how teams deliver world-class experiences. Reporting to the Technical Art Director, the role involves helping drive quality at scale and owning runtime performance and optimisation across multiple platforms. The Technical Artist collaborates closely with rendering engineers and art leads to build, test, refine and debug anything that affects the balance between visual quality and high performance.
Key Responsibilities
- Advance how teams deliver world-class experiences.
- Help drive quality at scale.
- Own runtime performance and optimisation across multiple platforms.
- Collaborate closely with rendering engineers and art leads.
- Build, test, refine and debug anything that affects the balance between visual quality and high performance.
Required Experience & Qualifications
- At least 5+ years of games production experience.
- A bachelor's degree (or equivalent experience) in a related field.
- Effective at communicating with different audiences: artists, engineers and managers.
- Proficient in visual scripting/programming (e.g. Shader Graphs, Blueprints) or textual scripting/programming (e.g. Python, C#).
- Proficient with graphics debuggers/profilers (e.g. PIX, RenderDoc) and memory/runtime resource management.
- A solutions-provider, especially as it pertains to testing and debugging technical issues.
- Experience with asset optimisation challenges and techniques.
- A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
- Experience in utilising AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
- A passion for games.
- Comfortable operating at the intersection of creativity and technology; candidates may come from Art, Design, Mathematics, Engineering or Computer Science.
- Genuine curiosity and enthusiasm for emerging technologies such as Generative AI and Machine Learning and their transformative capabilities.
Preferred Skills
- Proficiency with commercial game engines/editors such as Unity or Unreal is a plus.
- C++ is a bonus but is not required.
Workplace
- This team works onsite at EA Vancouver (Burnaby office); applicants are required to work onsite 3 days per week, Tuesday to Thursday.
Benefits & Perks
- Vacation: 3 weeks per year to start.
- 10 days per year of paid sick time.
- Company top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
- Extended health, dental and vision coverage.
- Life insurance.
- Disability insurance.
- Retirement benefits for regular full-time employees.
- Certain roles may also be eligible for bonus and long-term cash programmes.
About the Company
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Create your account to access job details
Unlock full job descriptions, apply in seconds, and get access to roles matched to your experience and interests.
