Esports
Senior Technical Artist - Tech
Mid Level
Shanghai, China
in office
Full time
Job description
About the Role
This role drives asset development and in-game visual features for EA SPORTS FC Mobile in Shanghai, reporting to the Technical Art Director. It owns content creation standards, performance management, workflows, and technical support across the art and engine toolchain. The role works closely with Technical Directors, Art Directors, engineers, artists, and designers.
Key Responsibilities
- Drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains.
- Lead the development of in-game visual features and lead platform-specific performance management and algorithm optimisation.
- Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation.
- Define and own content creation standards, including data structures, naming conventions, and technical specifications.
- Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets.
- Resolve complex technical issues and systematically analyse and optimise content to achieve required performance and visual quality across a wide range of mobile devices.
- Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution.
- Maintain, extend, and evolve the engine and art toolchain based on project requirements.
- Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality.
Required Experience & Qualifications
- 5+ years of experience.
- Shipped at least one title using Unreal Engine or Unity.
- Bachelor's degree or above in a related field.
- Good at working with artists, engineers, and management from different professional backgrounds.
- Experience with 3D art pipelines and tools (Maya, Blender, Substance), including modelling, level building, and node-based systems (materials, Blueprints).
- Familiar with Perforce or Git.
- Experience in technical debugging and performance optimisation (e.g. Render Doc).
- Proficient in scripting languages such as Python, C#, or Lua.
- HLSL / GLSL shader skills and solid graphics fundamentals.
- Experience with C++ development and GPU programming.
Workplace
- Highly collaborative and creative environment
Benefits & Perks
- Promotion and support for maintaining a healthy work-life balance.
About the Company
EA SPORTS FC is one of the largest sports entertainment platforms in the world, redefining football with genre-leading interactive experiences and connecting a global community of fans to The World's Game through innovation and unrivalled authenticity. We're a passionate, innovative team open to possibilities, learning from past experiences and striving for progress, and we value team synergy and a relaxed working environment that supports a healthy work-life balance.
Create your account to access job details
Unlock full job descriptions, apply in seconds, and get access to roles matched to your experience and interests.



