Esports
Technical Artist - Environment
Mid Level
Shanghai, China
in office
Full time
Job description
About the Role
This role reports to the Technical Art Lead and partners with Environment Art, Lighting, Cinematics, and Engineering teams to create visually compelling game worlds. It focuses on lighting, scene management, rendering quality, environment pipelines, and cinematic presentation. It sits within a global team devoted to developing and operating a high-quality mobile football game experience, with a culture of creativity, autonomy, and collaboration.
Key Responsibilities
- Partner with Environment Artists, Lighting Artists, and Engineers to deliver visually compelling and performant game environments.
- Develop and optimise lighting, materials, shaders, and rendering features within the game engine.
- Manage scene assembly, world organisation, asset integration, and environment optimisation across projects.
- Establish and maintain environment production workflows, tools, and asset pipelines.
- Support cinematic content creation through camera setup, shot implementation, and visual presentation.
- Analyse scene performance and identify opportunities to improve rendering efficiency and visual quality.
- Evaluate emerging technologies, including AI-assisted workflows, to improve environment production and team efficiency.
Required Experience & Qualifications
- 3+ years of Technical Artist experience in game development.
- Strong understanding of environment art production and real-time rendering workflows.
- Experience with lighting, scene composition, rendering optimisation, and visual storytelling.
- Experience working with game engines such as Unreal Engine or Unity.
- Proficiency in Python, Lua, or similar scripting languages.
- Strong problem-solving and debugging skills.
- Effective communication and collaboration skills across Art and Engineering teams.
Preferred Skills
- Experience shipping AAA, mobile, or live service games.
- Experience creating or supporting cinematic sequences, camera systems, and in-game presentation.
- Experience with environment asset management, world building, and large-scale scene organisation.
- Experience with physically based lighting and modern rendering pipelines.
- Familiarity with virtual production, real-time cinematics, or broadcast-style presentation workflows.
- Familiarity with AI-assisted content creation, automation, or production workflows.
- Passion for football games, stadium presentation, and broadcast-quality visual experiences.
Workplace
- Relaxed working environment.
- Team synergy and collaboration are valued.
Benefits & Perks
- Support for maintaining a healthy work-life balance.
The Application Process
- Attach a portfolio with your CV/resume as part of the application.
About the Company
EA SPORTS FC is one of the largest sports entertainment platforms in the world and is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivalled authenticity. We are a global team devoted to developing and operating a high-quality mobile football game experience, with a team culture centred on creativity, respect for autonomy, and collaboration. We are passionate, innovative, and open to possibilities, and we learn from past experiences and strive for progress.
Create your account to access job details
Unlock full job descriptions, apply in seconds, and get access to roles matched to your experience and interests.



